Devlog
Devlog Eleven
I have added two new biomes which will add some replayability to the game because they each have a unique influence on the world. (more…)
I have added two new biomes which will add some replayability to the game because they each have a unique influence on the world. (more…)
Over the last few months I've spent a lot of energy in balancing the game. (more…)
Welcome to devlog nine. The work on the building models is finally done and I've implemented the menu system. (more…)
My recent efforts on developing the combat system has been the most complicated part of the AI code so far, but fortunately I had a good idea of how I wanted the characters to behave. (more…)
Welcome to devlog seven. I've made a lot of progress on the coding for the buildings, added some units/characters, as well as testing the loading and saving of games. (more…)
Over the past few weeks the main focus has been bringing everything into a single color scheme. The biggest part of this was aligning the characters with the environment. (more…)
In this devlog I focussed mainly on refactoring and optimizing the code in preparation for further development. (more…)
The previous week was pretty much a dud because, you know, adult responsibilities, but this week I managed to focus on a universal color scheme and look for the game. (more…)
I'm so glad that I finally managed to make some progress this week. I mainly focused on the early game and the mechanics of Workers. (more…)
Welcome to devlog two of game development. My main focus for this week was farming, but I've also made a few other additions. (more…)